Crytek has admitted that the stupidly hard ending of its debut first-person shooter Far Cry was horrible, revealing that close to zero thought went into its design.
"Horrible. Horrible difficulty, horrible design", the developer's CEO Cevat Yerli told PC Gamer magazine (UK) when asked whether the climax of the FPS let the company down.
"We had people stop at two points: one group stopped playing Far Cry when the mutants appeared, and the second at the end level. The end was too difficult and the design was pretty much 'throw as much as possible in here'", Yerli added.
"There was no design".
He explained that a major problem was that Crytek was running out of development time and that the studio wanted to get Far Cry out before Half-Life 2 and Doom 3 arrived - which it eventually managed to do.
Let's just hope that in the future we don't see Crytek looking back and saying "horrible" about the ending of Crysis.
This is like Deja Vu, ive read this now about 3 times in total, lol, actually i think CVG ran the same article/comments 2 months ago when asking Cevat about the improvements in Crysis's( Crysii???? ) game design over Far Cry
Get the product to market before the big boys get their product out and seriously damage our market share and shareholder profits, even if it does mean compromising the quality of the finished game!
I applaud their honesty. Like many others (by the sound of it) I started to dislike the game once the alien element became apparent and I hated the game once I finished it. But I did finish it and that says something. The fact that they know it was a bad ending and they have already said that Far Cry 2 will be set in reality is a very wise move.
I can understand why they rushed it to get out before Doom 3 and HL2 - and that was a very sensible move. Besides, what percentage of players actually finish a game these days? I know people that buy these games knowing that they will only play them for a couple of days max - just to see what they look and play like.
If they can keep the quality of Far Cry's first level throughout the sequel then they will have a winner I am sure.
This is like Deja Vu, ive read this now about 3 times in total, lol, actually i think CVG ran the same article/comments 2 months ago when asking Cevat about the improvements in Crysis's( Crysii???? ) game design over Far Cry
The end didnt bother me, i didnt think it was too hard to finish, the most annoying thing was the really bad design of the last third of the game, it was quite clear after 2 thirds of the game, they ran out of ideas and ended up putting boring mutants in it and it turned from beatiful jungle island shooter with great enemies into a boring anything fps with zombies in a indoor location.
It still had enough great ideas in the first 2 thirds of the game, still to be a great game, the last bit did ruin the fun though, which is a shame.
Xbox version was mostly pretty good fun for me, but I can accept that it probably isn't a patch on the pc version (which I never played). Didn't find the ending that hard really - anyone know if the endings of the various versions were exactly the same..?
when I played it I presumed I must be a part of a small minority that didnt think it was a PC gaming revolution.
Maybe not such a small minority then...
I also gave up when the stupid mutants appeared. Mostly if I start a game I have to finish it, even if I dont like it too much. Far Cry just p**sed me off after a while.
I only started to have a slight dislike in that final volcano section - took me a number of goes to finish it off, but not as many as other games' end level have taken.
The only problem with the Trigens was the ones who lept at you a bit too unfairly - especially in some of the narrow corridors.
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