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id: 'User content not a huge consideration for us'

Don't expect to be making your own Doom levels on console...
Despite being one of the pioneers in the PC modding scene, id Software won't be embracing user generated content on console any time soon.

Speaking to Next-Gen, id developer Matt Hooper said he was a fan of UGC, but it wasn't where id was currently heading.

"For us personally, our biggest goal is - you can see it right now - we're pushing on the fidelity, visually," he said. "For us, we're doing things that we've never done before. That's already a lot of eggs in the basket. As far as user-generated content, it's not a huge consideration for us right now."

Matt Hooper is currently working on Rage, a post-apocalyptic first-person shooter and driving game. It's currently tapped for release next year.

computerandvideogames.com
// Interactive
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That's OK dude, Rage isn't a huge consideration for users either. Smile
Mogs on 24 Jun '08
A little suprising considering John Romero's big time career started creating maps before being picked up by iD. I'm sure the basic SDK tools will be in there, but you'd think any company pushing a proprietry bit of software (megatexture) would want people to be trying new things with it and spreading it about.
suchthef00l on 24 Jun '08
Yeah user content is nice and all but I'm with him in that i'd prefer them to concentrate on designing/pioneering games rather than giving Herbert in his bedroom modding tools, level-designers etc.
Tonyb on 24 Jun '08
Mod tools can wait
funkyjack on 24 Jun '08
A little suprising considering John Romero's big time career started creating maps before being picked up by iD. I'm sure the basic SDK tools will be in there, but you'd think any company pushing a proprietry bit of software (megatexture) would want people to be trying new things with it and spreading it about.

He is only referring to consoles, PC mod tools are likely to be available as per usual for id (though possibly in a 'raw' form)
pherik on 24 Jun '08
A little suprising considering John Romero's big time career started creating maps before being picked up by iD. I'm sure the basic SDK tools will be in there, but you'd think any company pushing a proprietry bit of software (megatexture) would want people to be trying new things with it and spreading it about.

John Romero wasnt picked up by the company, he was one of its founders. But they have employed modders like Tim Willits.
doomthree on 24 Jun '08
Loads of id's current staff got started with user mods for the original Doom; besides Willits, there's also Jonathan Wright, Christian Antkow, Matt Hooper, Mal Blackwell, Steve Rescoe, and Kenneth Scott.

The same is true for several other people in the industry, including Valve's Dario Casali and Iikka Keränen, Eidos' Sverre Kvernmo (who's currently working on Age of Conan), SGEA's Matthias Worch (who most recently help develop Lair), and Eric Reuter (who has previously worked for 3D Realms, Epic, and Gearbox, and AFAIK is currently working at Double Helix, on Silent Hill V).
nb_nmare2 on 24 Jun '08
That's OK dude, Rage isn't a huge consideration for users either. Smile

'Us'? You got a turd in your pocket?

Cause most of 'us' are waiting for Rage more than anything else right now.
desmasic on 27 Jun '08
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